levelFile: Art/level.nlf;

# Production scheme speed (seconds)
minProdTime: 2.9;
maxProdTime: 3;

orderTimerMin: 2;
orderTimerMax: 4;
orderWaitTimer: 15;
orderProbabilities: bikeMan 2, bikeWoman 1, bikeChild 1;

# Length of a round (in minutes)
playTime: 3;

startMoney: 5000;
playTurns: 5;
changesPerTurn: 2;

scorePerSold: 500;
scorePerUnsold: 250;
scorePerDiscarded: 250;

blurbOffset: -70 -20 90;
blurbTimerOffset: -2 -0.5 0.5;
blurbTimerSize: 88 53;

customerArea: -120 70 150 150;

marketingProbability: 0.5;

repairCost: 300;
